unreal.DisplayClusterClusterEventBinary
¶
- class unreal.DisplayClusterClusterEventBinary(is_system_event=False, should_discard_on_repeat=True, event_id=0, event_data=[])¶
Bases:
unreal.DisplayClusterClusterEventBase
- /
Cluster event BINARY
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterClusterEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
event_data
(Array(uint8)): [Read-Write] Binary event dataevent_id
(int32): [Read-Write] Event ID (used for discarding outdated events)is_system_event
(bool): [Read-Write] Is nDisplay internal event (should never be true for end users)should_discard_on_repeat
(bool): [Read-Write] Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received
- property event_id¶
[Read-Write] Event ID (used for discarding outdated events)
- Type
(int32)