unreal.DisplayClusterClusterEventBase
¶
- class unreal.DisplayClusterClusterEventBase(is_system_event=False, should_discard_on_repeat=True)¶
Bases:
unreal.StructBase
- /
Common cluster event data
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterClusterEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
is_system_event
(bool): [Read-Write] Is nDisplay internal event (should never be true for end users)should_discard_on_repeat
(bool): [Read-Write] Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received