unreal.DisplacementFadeRange

class unreal.DisplacementFadeRange(start_size_pixels: float = 0.0, end_size_pixels: float = 0.0)

Bases: StructBase

Displacement Fade Range

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_size_pixels (float): [Read-Write] How large the max displacement should be, in on-screen pixels, when fading out should complete, and displacement should be disabled. NOTE: This should be a SMALLER number than Start Fade Size.

  • start_size_pixels (float): [Read-Write] How large the max displacement should be, in on-screen pixels, when beginning to fade out displacement. NOTE: This should be a LARGER number than End Fade Size.

property end_size_pixels: float

[Read-Write] How large the max displacement should be, in on-screen pixels, when fading out should complete, and displacement should be disabled. NOTE: This should be a SMALLER number than Start Fade Size.

Type:

(float)

property start_size_pixels: float

[Read-Write] How large the max displacement should be, in on-screen pixels, when beginning to fade out displacement. NOTE: This should be a LARGER number than End Fade Size.

Type:

(float)