unreal.DisplacementFadeRange¶
- class unreal.DisplacementFadeRange(start_size_pixels: float = 0.0, end_size_pixels: float = 0.0)¶
Bases:
StructBaseDisplacement Fade Range
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
end_size_pixels(float): [Read-Write] How large the max displacement should be, in on-screen pixels, when fading out should complete, and displacement should be disabled. NOTE: This should be a SMALLER number than Start Fade Size.start_size_pixels(float): [Read-Write] How large the max displacement should be, in on-screen pixels, when beginning to fade out displacement. NOTE: This should be a LARGER number than End Fade Size.