unreal.DirtyFilesChangelistValidator¶
- class unreal.DirtyFilesChangelistValidator(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorValidatorBaseValidates there is no unsaved files in the changelist about to be submitted.
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: DirtyFilesChangelistValidator.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled(bool): [Read-Write]only_print_custom_message(bool): [Read-Write] Whether we should also print out the source validator when printing validation errors.