unreal.DialogueWave
¶
- class unreal.DialogueWave(outer=None, name='None')¶
Bases:
unreal.Object
Dialogue Wave
C++ Source:
Module: Engine
File: DialogueWave.h
Editor Properties: (see get_editor_property/set_editor_property)
context_mappings
(Array(DialogueContextMapping)): [Read-Write] Mappings between dialogue contexts and associated soundwaves.mature
(bool): [Read-Write] true if this dialogue is considered to contain mature/adult content.override_subtitle_override
(bool): [Read-Write] Override Subtitle Overridespoken_text
(str): [Read-Write] A localized version of the text that is actually spoken phonetically in the audio.subtitle_override
(str): [Read-Write] A localized version of the subtitle text that should be displayed for this audio. By default this will be the same as the Spoken Text.voice_actor_direction
(str): [Read-Write] Provides general notes to the voice actor intended to direct their performance, as well as contextual information to the translator.
- property mature¶
[Read-Only] true if this dialogue is considered to contain mature/adult content.
- Type
(bool)