unreal.DialogueWave¶
- class unreal.DialogueWave(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectDialogue Wave
C++ Source:
Module: Engine
File: DialogueWave.h
Editor Properties: (see get_editor_property/set_editor_property)
context_mappings(Array[DialogueContextMapping]): [Read-Write] Context Mappings: Mappings between dialogue contexts and associated soundwaves.mature(bool): [Read-Write] Mature: true if this dialogue is considered to contain mature/adult content.override_subtitle_override(bool): [Read-Write] Override Subtitle Overridespoken_text(str): [Read-Write] Spoken Text: A localized version of the text that is actually spoken phonetically in the audio.subtitle_override(str): [Read-Write] Subtitle Override: A localized version of the subtitle text that should be displayed for this audio. By default this will be the same as the Spoken Text.voice_actor_direction(str): [Read-Write] Voice Actor Direction: Provides general notes to the voice actor intended to direct their performance, as well as contextual information to the translator.
- property mature: bool¶
[Read-Only] Mature: true if this dialogue is considered to contain mature/adult content.
- Type:
(bool)