unreal.DialogueContext
¶
- class unreal.DialogueContext(speaker=None, targets=[None])¶
Bases:
unreal.StructBase
Dialogue Context
C++ Source:
Module: Engine
File: DialogueTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
speaker
(DialogueVoice): [Read-Write] The person speaking the dialogue.targets
(Array(DialogueVoice)): [Read-Write] The people being spoken to.
- property speaker¶
[Read-Write] The person speaking the dialogue.
- Type
- property targets¶
[Read-Write] The people being spoken to.
- Type