unreal.DeviceTriggerTriggerVibrationData
¶
- class unreal.DeviceTriggerTriggerVibrationData(trigger_position_curve: CurveFloat = Ellipsis, vibration_frequency_curve: CurveFloat = Ellipsis, vibration_amplitude_curve: CurveFloat = Ellipsis)¶
Bases:
StructBase
UInputDeviceTriggerVibrationProperty
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
trigger_position_curve
(CurveFloat): [Read-Write] What position on the trigger that the feedback should be applied to over time (1-9)vibration_amplitude_curve
(CurveFloat): [Read-Write] The amplitude of the vibrationvibration_frequency_curve
(CurveFloat): [Read-Write] The frequency of the vibration
- property trigger_position_curve: CurveFloat¶
[Read-Write] What position on the trigger that the feedback should be applied to over time (1-9)
- Type:
- property vibration_amplitude_curve: CurveFloat¶
[Read-Write] The amplitude of the vibration
- Type:
- property vibration_frequency_curve: CurveFloat¶
[Read-Write] The frequency of the vibration
- Type: