unreal.DeviceTriggerTriggerResistanceData¶
- class unreal.DeviceTriggerTriggerResistanceData(start_position: int = 0, start_strengh: int = 0, end_position: int = 0, end_strengh: int = 0)¶
Bases:
StructBaseUInputDeviceTriggerResistanceProperty
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
end_position(int32): [Read-Write]end_strengh(int32): [Read-Write]start_position(int32): [Read-Write] The position that the trigger should start providing resistancestart_strengh(int32): [Read-Write] How strong the resistance is