unreal.DeviceTriggerTriggerResistanceData

class unreal.DeviceTriggerTriggerResistanceData(start_position: int = 0, start_strengh: int = 0, end_position: int = 0, end_strengh: int = 0)

Bases: StructBase

UInputDeviceTriggerResistanceProperty

C++ Source:

  • Module: Engine

  • File: InputDeviceProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_position (int32): [Read-Write]

  • end_strengh (int32): [Read-Write]

  • start_position (int32): [Read-Write] The position that the trigger should start providing resistance

  • start_strengh (int32): [Read-Write] How strong the resistance is

property end_position: int

[Read-Write]

Type:

(int32)

property end_strengh: int

[Read-Write]

Type:

(int32)

property start_position: int

[Read-Write] The position that the trigger should start providing resistance

Type:

(int32)

property start_strengh: int

[Read-Write] How strong the resistance is

Type:

(int32)