unreal.DeviceTriggerTriggerResistanceData
¶
- class unreal.DeviceTriggerTriggerResistanceData(start_position: int = 0, start_strengh: int = 0, end_position: int = 0, end_strengh: int = 0)¶
Bases:
StructBase
UInputDeviceTriggerResistanceProperty
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
end_position
(int32): [Read-Write]end_strengh
(int32): [Read-Write]start_position
(int32): [Read-Write] The position that the trigger should start providing resistancestart_strengh
(int32): [Read-Write] How strong the resistance is