unreal.DeviceTriggerFeedbackData

class unreal.DeviceTriggerFeedbackData(feedback_position_curve: CurveFloat = Ellipsis, feedback_strengh_curve: CurveFloat = Ellipsis)

Bases: StructBase

UInputDeviceTriggerFeedbackProperty

C++ Source:

  • Module: Engine

  • File: InputDeviceProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • feedback_position_curve (CurveFloat): [Read-Write] What position on the trigger that the feedback should be applied to over time (1-9)

  • feedback_strengh_curve (CurveFloat): [Read-Write] How strong the feedback is over time (1-8)

property feedback_position_curve: CurveFloat

[Read-Write] What position on the trigger that the feedback should be applied to over time (1-9)

Type:

(CurveFloat)

property feedback_strengh_curve: CurveFloat

[Read-Write] How strong the feedback is over time (1-8)

Type:

(CurveFloat)