unreal.DeviceTriggerFeedbackData
¶
- class unreal.DeviceTriggerFeedbackData(feedback_position_curve: CurveFloat = Ellipsis, feedback_strengh_curve: CurveFloat = Ellipsis)¶
Bases:
StructBase
UInputDeviceTriggerFeedbackProperty
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
feedback_position_curve
(CurveFloat): [Read-Write] What position on the trigger that the feedback should be applied to over time (1-9)feedback_strengh_curve
(CurveFloat): [Read-Write] How strong the feedback is over time (1-8)
- property feedback_position_curve: CurveFloat¶
[Read-Write] What position on the trigger that the feedback should be applied to over time (1-9)
- Type:
- property feedback_strengh_curve: CurveFloat¶
[Read-Write] How strong the feedback is over time (1-8)
- Type: