unreal.DeviceTriggerBaseData
¶
- class unreal.DeviceTriggerBaseData(affected_triggers: InputDeviceTriggerMask = Ellipsis, reset_upon_completion: bool = False)¶
Bases:
StructBase
UInputDeviceTriggerEffect
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
affected_triggers
(InputDeviceTriggerMask): [Read-Write] Which trigger this property should effectreset_upon_completion
(bool): [Read-Write] True if the triggers should be reset after the duration of this device property
- property affected_triggers: InputDeviceTriggerMask¶
[Read-Write] Which trigger this property should effect
- Type: