unreal.DeviceConnectionStatusChangedDynamic

class unreal.DeviceConnectionStatusChangedDynamic(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Device Connection Status Changed Dynamic Delegate Signature

Parameters:

new_status (LiveLinkDeviceConnectionStatus)

C++ Source:

  • Plugin: LiveLinkDevice

  • Module: LiveLinkDevice

  • File: LiveLinkDeviceCapability_Connection.h