unreal.DeviceConnectionStatusChangedDynamic¶
- class unreal.DeviceConnectionStatusChangedDynamic(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseDevice Connection Status Changed Dynamic Delegate Signature
- Parameters:
new_status (LiveLinkDeviceConnectionStatus)
C++ Source:
Plugin: LiveLinkDevice
Module: LiveLinkDevice
File: LiveLinkDeviceCapability_Connection.h