unreal.DeviceColorData¶
- class unreal.DeviceColorData(enable: bool = False, reset_after_completion: bool = False, light_color: Color = Ellipsis)¶
Bases:
StructBaseData required for setting the Input Device Color
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
enable(bool): [Read-Write] True if the light should be enabled at alllight_color(Color): [Read-Write] The color to set the light onreset_after_completion(bool): [Read-Write] If true, the light color will be reset to “off” after this property has been evaluated.