unreal.DeviceColorCurveData
¶
- class unreal.DeviceColorCurveData(enable: bool = False, reset_after_completion: bool = False, device_color_curve: CurveLinearColor = Ellipsis)¶
Bases:
StructBase
Data required for setting the Input Device Color
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
device_color_curve
(CurveLinearColor): [Read-Write] The color the device light should beenable
(bool): [Read-Write] True if the light should be enabled at allreset_after_completion
(bool): [Read-Write] If true, the light color will be reset to “off” after the curve values are finished evaluating.
- property device_color_curve: CurveLinearColor¶
[Read-Write] The color the device light should be
- Type: