unreal.DeterminismTestResult
¶
- class unreal.DeterminismTestResult(test_result_title: Name = 'None', test_result_name: str = '', seed: int = 0, data_types_tested: PCGDataType = 0, test_results: None = {}, additional_details: None = [], flag_raised: bool = False)¶
Bases:
StructBase
Determinism Test Result
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDeterminismTestsCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_details
(Array[str]): [Read-Write] A mapping of [test name : additional details]data_types_tested
(PCGDataType): [Read-Write] BitFlags for which data types were testedflag_raised
(bool): [Read-Write] T/F whether a flag has been raised on this node’s tests (for UI)seed
(int32): [Read-Write]test_result_name
(str): [Read-Only] The node’s nametest_result_title
(Name): [Read-Only] The node’s titletest_results
(Map[Name, DeterminismLevel]): [Read-Write] A mapping of [test names : test results]
- property data_types_tested: PCGDataType¶
[Read-Write] BitFlags for which data types were tested
- Type:
- property flag_raised: bool¶
[Read-Write] T/F whether a flag has been raised on this node’s tests (for UI)
- Type:
(bool)
- property test_results: None¶
test results]
- Type:
(Map[Name, DeterminismLevel])
- Type:
[Read-Write] A mapping of [test names