unreal.DeterminePlayerControllersTargetPolicyParams
¶
- class unreal.DeterminePlayerControllersTargetPolicyParams(output_provider: VCamOutputProviderBase = Ellipsis, camera_to_affect: CineCameraComponent = Ellipsis, new_is_active: bool = False)¶
Bases:
StructBase
Determine Player Controllers Target Policy Params
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: GameplayViewTargetPolicy.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_to_affect
(CineCameraComponent): [Read-Write] The camera the output provider is associated with.new_is_active
(bool): [Read-Write] Whether the output provider will be made active or inactive.output_provider
(VCamOutputProviderBase): [Read-Write] The output provider in question
- property camera_to_affect: CineCameraComponent¶
[Read-Write] The camera the output provider is associated with.
- Type:
- property new_is_active: bool¶
[Read-Write] Whether the output provider will be made active or inactive.
- Type:
(bool)
- property output_provider: VCamOutputProviderBase¶
[Read-Write] The output provider in question
- Type: