unreal.DetailMode¶
- class unreal.DetailMode¶
Bases:
EnumBaseDetail mode for scene component rendering, corresponds with the world GetDetailMode which is set based on platform and scalability settings. If settings like r.CookOutUnusedDetailModeComponents are used, this can result in components being removed entirely when the target detail mode is higher.
C++ Source:
Module: Engine
File: SceneComponent.h
- DM_EPIC: DetailMode = Ellipsis¶
3
- DM_HIGH: DetailMode = Ellipsis¶
2
- DM_LOW: DetailMode = Ellipsis¶
0
- DM_MEDIUM: DetailMode = Ellipsis¶
1