unreal.DestructibleParameters
¶
- class unreal.DestructibleParameters¶
Bases:
StructBase
Parameters that apply to a destructible actor.
C++ Source:
Plugin: ApexDestruction
Module: ApexDestruction
File: DestructibleMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_parameters
(DestructibleAdvancedParameters): [Read-Write] Parameters that are less-often used. See DestructibleAdvancedParameters.damage_parameters
(DestructibleDamageParameters): [Read-Write] Parameters that pertain to chunk damage. See DestructibleDamageParameters.debris_parameters
(DestructibleDebrisParameters): [Read-Write] Parameters that pertain to chunk debris-level settings. See DestructibleDebrisParameters.depth_parameters
(Array[DestructibleDepthParameters]): [Read-Write] Parameters that apply to every chunk at a given level. the element [0] of the array applies to the level 0 (unfractured) chunk, element [1] applies to the level 1 chunks, etc.flags
(DestructibleParametersFlag): [Read-Write] A collection of flags defined in DestructibleParametersFlag.special_hierarchy_depths
(DestructibleSpecialHierarchyDepths): [Read-Write] Special hierarchy depths for various behaviors.