unreal.DestructibleMesh¶
- class unreal.DestructibleMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SkeletalMeshHolds an APEX destructible asset as well as an associated USkeletalMesh.
C++ Source:
Plugin: ApexDestruction
Module: ApexDestruction
File: DestructibleMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data(AssetImportData): [Read-Write]asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetcloth_lod_bias_mode(ClothLODBiasMode): [Read-Write]default_animating_rig(Object): [Read-Write]default_destructible_parameters(DestructibleParameters): [Read-Write] Parameters controlling the destruction behavior.default_mesh_deformer(MeshDeformer): [Read-Write]disable_below_min_lod_stripping(PerPlatformBool): [Read-Write]enable_per_poly_collision(bool): [Read-Write]fracture_effects(Array[FractureEffect]): [Read-Write] Fracture effects for each fracture level, unless overridden in the component.global_force_mip_levels_to_be_resident(bool): [Read-Write] Global and serialized version of ForceMiplevelsToBeResident.lod_info(Array[SkeletalMeshLODInfo]): [Read-Write]lod_settings(SkeletalMeshLODSettings): [Read-Write]materials(Array[SkeletalMaterial]): [Read-Write]max_num_optional_lo_ds(PerPlatformInt): [Read-Write]max_num_streamed_lo_ds(PerPlatformInt): [Read-Write]mesh_clothing_assets(Array[ClothingAssetBase]): [Read-Write]min_lod(PerPlatformInt): [Read-Write]min_quality_level_lod(PerQualityLevelInt): [Read-Write]morph_targets(Array[MorphTarget]): [Read-Write]negative_bounds_extension(Vector): [Read-Write]never_stream(bool): [Read-Write]node_mapping_data(Array[NodeMappingContainer]): [Read-Write]num_cinematic_mip_levels(int32): [Read-Write] Number of mip-levels to use for cinematic quality.override_lod_streaming_settings(bool): [Read-Write]physics_asset(PhysicsAsset): [Read-Write]positive_bounds_extension(Vector): [Read-Write]post_process_anim_blueprint(type(Class)): [Read-Write]ray_tracing_min_lod(int32): [Read-Write]sampling_info(SkeletalMeshSamplingInfo): [Read-Write]shadow_physics_asset(PhysicsAsset): [Read-Write]skel_mirror_axis(AxisType): [Read-Write]skel_mirror_flip_axis(AxisType): [Read-Write]skel_mirror_table(Array[BoneMirrorInfo]): [Read-Write]skeleton(Skeleton): [Read-Only]skin_weight_profiles(Array[SkinWeightProfileInfo]): [Read-Write]support_lod_streaming(PerPlatformBool): [Read-Write]support_ray_tracing(bool): [Read-Write]thumbnail_info(ThumbnailInfo): [Read-Only]