unreal.DestroySessionCallbackProxy¶
- class unreal.DestroySessionCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBaseDestroy Session Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: DestroySessionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure(EmptyOnlineDelegate): [Read-Write] On Failure: Called when there is an unsuccessful destroyon_success(EmptyOnlineDelegate): [Read-Write] On Success: Called when there is a successful destroy
- property on_failure¶
[Read-Write] On Failure: Called when there is an unsuccessful destroy
- Type
- property on_success¶
[Read-Write] On Success: Called when there is a successful destroy
- Type