unreal.DesiredPlayerMediaSource¶
- class unreal.DesiredPlayerMediaSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FileMediaSourceDesired Player Media Source
C++ Source:
Plugin: CaptureManagerApp
Module: IngestLiveLinkDevice
File: CaptureExtractTimecode.h
Editor Properties: (see get_editor_property/set_editor_property)
file_path(str): [Read-Write] The path to the media file to be played. see: SetFilePathplatform_player_names(Map[str, Name]): [Read-Write] Override native media player plug-ins per platform (Empty = find one automatically).precache_file(bool): [Read-Write] Load entire media file into memory and play from there (if possible).