unreal.DesiredPlayerMediaSource

class unreal.DesiredPlayerMediaSource(outer: Object | None = None, name: Name | str = 'None')

Bases: FileMediaSource

Desired Player Media Source

C++ Source:

  • Plugin: CaptureManagerApp

  • Module: IngestLiveLinkDevice

  • File: CaptureExtractTimecode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_path (str): [Read-Write] The path to the media file to be played. see: SetFilePath

  • platform_player_names (Map[str, Name]): [Read-Write] Override native media player plug-ins per platform (Empty = find one automatically).

  • precache_file (bool): [Read-Write] Load entire media file into memory and play from there (if possible).