unreal.DepthMapConfig¶
- class unreal.DepthMapConfig(horizontal_fov: float = 0.0, aspect_ratio: float = 0.0, width: int = 0, height: int = 0, max_distance: float = 0.0, frustum_offset: Vector = Ellipsis, invert_encoding: bool = False)¶
Bases:
StructBaseDepth Map Config
C++ Source:
Plugin: LearningAgents
Module: LearningAgents
File: LearningAgentsDepthMapComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
aspect_ratio(float): [Read-Write]frustum_offset(Vector): [Read-Write]height(int32): [Read-Write]horizontal_fov(float): [Read-Write]invert_encoding(bool): [Read-Write]max_distance(float): [Read-Write]width(int32): [Read-Write]