unreal.DepthMapConfig

class unreal.DepthMapConfig(horizontal_fov: float = 0.0, aspect_ratio: float = 0.0, width: int = 0, height: int = 0, max_distance: float = 0.0, frustum_offset: Vector = Ellipsis, invert_encoding: bool = False)

Bases: StructBase

Depth Map Config

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgents

  • File: LearningAgentsDepthMapComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aspect_ratio (float): [Read-Write]

  • frustum_offset (Vector): [Read-Write]

  • height (int32): [Read-Write]

  • horizontal_fov (float): [Read-Write]

  • invert_encoding (bool): [Read-Write]

  • max_distance (float): [Read-Write]

  • width (int32): [Read-Write]

property aspect_ratio: float

[Read-Write]

Type:

(float)

property frustum_offset: Vector

[Read-Write]

Type:

(Vector)

property height: int

[Read-Write]

Type:

(int32)

property horizontal_fov: float

[Read-Write]

Type:

(float)

property invert_encoding: bool

[Read-Write]

Type:

(bool)

property max_distance: float

[Read-Write]

Type:

(float)

property width: int

[Read-Write]

Type:

(int32)