unreal.DepthFieldGlowInfo
¶
- class unreal.DepthFieldGlowInfo(enable_glow=False, glow_color=[0.0, 0.0, 0.0, 0.0], glow_outer_radius=[0.0, 0.0], glow_inner_radius=[0.0, 0.0])¶
Bases:
unreal.StructBase
Info for glow when using depth field rendering
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_glow
(bool): [Read-Write] Whether to turn on the outline glow (depth field fonts only)glow_color
(LinearColor): [Read-Write] Base color to use for the glowglow_inner_radius
(Vector2D): [Read-Write] If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Yglow_outer_radius
(Vector2D): [Read-Write] If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y
- property enable_glow¶
[Read-Write] Whether to turn on the outline glow (depth field fonts only)
- Type
(bool)
- property glow_color¶
[Read-Write] Base color to use for the glow
- Type