unreal.DefaultLevelSequenceInstanceData
¶
- class unreal.DefaultLevelSequenceInstanceData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.
C++ Source:
Module: LevelSequence
File: DefaultLevelSequenceInstanceData.h
Editor Properties: (see get_editor_property/set_editor_property)
transform_origin
(Transform): [Read-Write] Transform Origin: Specifies a transform that offsets all absolute transform sections in this sequence. Will compound with attach tracks. Scale is ignored. Not applied to Relative or Additive sections.transform_origin_actor
(Actor): [Read-Write] Transform Origin Actor: When set, this actor’s world position will be used as the transform origin for all absolute transform sections
- bp_get_transform_origin() Transform ¶
Get the transform from which all absolute component transform sections should be relative. Scale is ignored.
- Return type: