unreal.DefaultCameraShakeBase
¶
- class unreal.DefaultCameraShakeBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
CameraShakeBase
Like UCameraShakeBase but with a perlin noise shake pattern by default, for convenience.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: DefaultCameraShakeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
root_shake_pattern
(CameraShakePattern): [Read-Write] Root Shake Pattern: The root pattern for this camera shakeshake_scale
(float): [Read-Write] Shake Scale: The overall scale to apply to the shake. Only valid when the shake is active.single_instance
(bool): [Read-Write] Single Instance: If true to only allow a single instance of this shake class to play at any given time. Subsequent attempts to play this shake will simply restart the timer.