unreal.DebugFloatHistory

class unreal.DebugFloatHistory(max_samples: int = 0, min_value: float = 0.0, max_value: float = 0.0, auto_adjust_min_max: bool = False)

Bases: StructBase

Structure for recording float values and displaying them as an Histogram through DrawDebugFloatHistory.

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_adjust_min_max (bool): [Read-Write] Auto adjust Min/Max as new values are recorded?

  • max_samples (int32): [Read-Write] Max Samples to record.

  • max_value (float): [Read-Write] Max value to record.

  • min_value (float): [Read-Write] Min value to record.

property auto_adjust_min_max: bool

[Read-Write] Auto adjust Min/Max as new values are recorded?

Type:

(bool)

property max_samples: int

[Read-Write] Max Samples to record.

Type:

(int32)

property max_value: float

[Read-Write] Max value to record.

Type:

(float)

property min_value: float

[Read-Write] Min value to record.

Type:

(float)