unreal.DebugDrawer

class unreal.DebugDrawer(object: Object = Ellipsis)

Bases: StructBase

A simple Blueprint wrapper around different objects that are capable of debug drawing. This allows us to use the same blueprint interface and functions for debug drawing if we are drawing using a UWorld object or a FPrimitiveDrawInterface object (for example). Since this contains raw pointers it should not be stored anywhere as these could become stale. It should always be treated as a temporary object.

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: DrawDebugLibrary.h