unreal.DeadZoneType

class unreal.DeadZoneType

Bases: unreal.EnumBase

EDead Zone Type

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputModifiers.h

AXIAL

Apply dead zone to axes individually. This will result in input being chamfered at the corners for 2d/3d axis inputs, and matches the original UE4 deadzone logic.

Type

0

RADIAL

Apply dead zone logic to all axes simultaneously. This gives smooth input (circular/spherical coverage). On a 1d axis input this works identically to Axial.

Type

1