unreal.DeadZoneType
¶
- class unreal.DeadZoneType¶
Bases:
unreal.EnumBase
EDead Zone Type
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputModifiers.h
- AXIAL¶
Apply dead zone to axes individually. This will result in input being chamfered at the corners for 2d/3d axis inputs, and matches the original UE4 deadzone logic.
- Type
0
- RADIAL¶
Apply dead zone logic to all axes simultaneously. This gives smooth input (circular/spherical coverage). On a 1d axis input this works identically to Axial.
- Type
1