unreal.DaySequenceCameraModifier¶
- class unreal.DaySequenceCameraModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CameraModifierDay Sequence Camera Modifier
C++ Source:
Plugin: DaySequence
Module: DaySequence
File: DaySequenceCameraModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Current blend alpha.alpha_in_time(float): [Read-Write] When blending in, alpha proceeds from 0 to 1 over this timealpha_out_time(float): [Read-Write] When blending out, alpha proceeds from 1 to 0 over this timecamera_owner(PlayerCameraManager): [Read-Write] Camera this object is associated with.debug(bool): [Read-Write] If true, enables certain debug visualization features.exclusive(bool): [Read-Write] If true, no other modifiers of same priority allowed.priority(uint8): [Read-Write] Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest.settings(PostProcessSettings): [Read-Write] Post process settings to use for this modifier.Sequencer should handle this (blending multiple sequences, restoring to default, etc), we just handle forwarding it to the provided settings in ModifyPostProcess()
- property settings: PostProcessSettings¶
[Read-Write] Post process settings to use for this modifier.
Sequencer should handle this (blending multiple sequences, restoring to default, etc), we just handle forwarding it to the provided settings in ModifyPostProcess()
- Type: