unreal.DaySequenceCameraModifier

class unreal.DaySequenceCameraModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: CameraModifier

Day Sequence Camera Modifier

C++ Source:

  • Plugin: DaySequence

  • Module: DaySequence

  • File: DaySequenceCameraModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Current blend alpha.

  • alpha_in_time (float): [Read-Write] When blending in, alpha proceeds from 0 to 1 over this time

  • alpha_out_time (float): [Read-Write] When blending out, alpha proceeds from 1 to 0 over this time

  • camera_owner (PlayerCameraManager): [Read-Write] Camera this object is associated with.

  • debug (bool): [Read-Write] If true, enables certain debug visualization features.

  • exclusive (bool): [Read-Write] If true, no other modifiers of same priority allowed.

  • priority (uint8): [Read-Write] Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest.

  • settings (PostProcessSettings): [Read-Write] Post process settings to use for this modifier.

    Sequencer should handle this (blending multiple sequences, restoring to default, etc), we just handle forwarding it to the provided settings in ModifyPostProcess()

property settings: PostProcessSettings

[Read-Write] Post process settings to use for this modifier.

Sequencer should handle this (blending multiple sequences, restoring to default, etc), we just handle forwarding it to the provided settings in ModifyPostProcess()

Type:

(PostProcessSettings)