unreal.DayNightCycleMode

class unreal.DayNightCycleMode

Bases: EnumBase

Enum specifying how to control a day / night cycle from a modifier

C++ Source:

  • Plugin: DaySequence

  • Module: DaySequence

  • File: DaySequenceModifierComponent.h

DEFAULT: DayNightCycleMode = Ellipsis

(default) Make no changes to the day/night cycle time

Type:

0

FIXED_TIME: DayNightCycleMode = Ellipsis

Force the day/night cycle to be fixed at the specified constant time

Type:

1

LOCAL_FIXED_TIME: DayNightCycleMode = Ellipsis

Apply a time warp local to the modifier’s sequence evaluation time. Local time warp will not affect global time.

Type:

5

RANDOM_FIXED_TIME: DayNightCycleMode = Ellipsis

Use a random, fixed time for the day/night cycle

Type:

3

RANDOM_START_TIME: DayNightCycleMode = Ellipsis

Start the day/night cycle at a random time, and allow it to continue from there

Type:

4

START_AT_SPECIFIED_TIME: DayNightCycleMode = Ellipsis

Set an initial time for the day/night cycle when the modifier is enabled

Type:

2