unreal.DayNightCycleMode¶
- class unreal.DayNightCycleMode¶
Bases:
EnumBaseEnum specifying how to control a day / night cycle from a modifier
C++ Source:
Plugin: DaySequence
Module: DaySequence
File: DaySequenceModifierComponent.h
- DEFAULT: DayNightCycleMode = Ellipsis¶
(default) Make no changes to the day/night cycle time
- Type:
0
- FIXED_TIME: DayNightCycleMode = Ellipsis¶
Force the day/night cycle to be fixed at the specified constant time
- Type:
1
- LOCAL_FIXED_TIME: DayNightCycleMode = Ellipsis¶
Apply a time warp local to the modifier’s sequence evaluation time. Local time warp will not affect global time.
- Type:
5
- RANDOM_FIXED_TIME: DayNightCycleMode = Ellipsis¶
Use a random, fixed time for the day/night cycle
- Type:
3
- RANDOM_START_TIME: DayNightCycleMode = Ellipsis¶
Start the day/night cycle at a random time, and allow it to continue from there
- Type:
4
- START_AT_SPECIFIED_TIME: DayNightCycleMode = Ellipsis¶
Set an initial time for the day/night cycle when the modifier is enabled
- Type:
2