unreal.DatasmithVREDSceneImportData
¶
- class unreal.DatasmithVREDSceneImportData(outer=None, name='None')¶
Bases:
unreal.DatasmithFBXSceneImportData
Datasmith VREDScene Import Data
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_options
(DatasmithImportBaseOptions): [Read-Write] Base Optionsclean_var
(bool): [Read-Only] Clean Varclip_info_path
(str): [Read-Only] Clip Info Pathcolorize_materials
(bool): [Read-Only] Colorize Materialsgenerate_lightmap_u_vs
(bool): [Read-Only] Generate Lightmap UVsimport_clip_info
(bool): [Read-Only] Import Clip Infoimport_light_info
(bool): [Read-Only] Import Light Infoimport_mats
(bool): [Read-Only] Import Matsimport_var
(bool): [Read-Only] Import Varintermediate_serialization
(uint8): [Read-Only] Corresponds to a EDatasmithFBXIntermediateSerializationTypelight_info_path
(str): [Read-Only] Light Info Pathmats_path
(str): [Read-Only] Mats Pathmerge_nodes
(bool): [Read-Only] Merge Nodesoptimize_duplicated_nodes
(bool): [Read-Only] Optimize Duplicated Nodessource_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.textures_dir
(str): [Read-Only] Textures Dirvar_path
(str): [Read-Only] Var Path