unreal.DatasmithVREDSceneImportData¶
- class unreal.DatasmithVREDSceneImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DatasmithFBXSceneImportDataDatasmith VREDScene Import Data
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_options(DatasmithImportBaseOptions): [Read-Write]clean_var(bool): [Read-Only]clip_info_path(str): [Read-Only]colorize_materials(bool): [Read-Only]datasmith_import_info(DatasmithImportInfo): [Read-Write]generate_lightmap_u_vs(bool): [Read-Only]import_clip_info(bool): [Read-Only]import_light_info(bool): [Read-Only]import_mats(bool): [Read-Only]import_var(bool): [Read-Only]intermediate_serialization(uint8): [Read-Only] Corresponds to a EDatasmithFBXIntermediateSerializationTypelight_info_path(str): [Read-Only]mats_path(str): [Read-Only]merge_nodes(bool): [Read-Only]optimize_duplicated_nodes(bool): [Read-Only]source_data(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.textures_dir(str): [Read-Only]var_path(str): [Read-Only]