unreal.DatasmithVREDSceneImportData¶
- class unreal.DatasmithVREDSceneImportData(outer=None, name='None')¶
Bases:
unreal.DatasmithFBXSceneImportDataDatasmith VREDScene Import Data
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_options(DatasmithImportBaseOptions): [Read-Write] Base Optionsclean_var(bool): [Read-Only] Clean Varclip_info_path(str): [Read-Only] Clip Info Pathcolorize_materials(bool): [Read-Only] Colorize Materialsdatasmith_import_info(DatasmithImportInfo): [Read-Write] Datasmith Import Infogenerate_lightmap_u_vs(bool): [Read-Only] Generate Lightmap UVsimport_clip_info(bool): [Read-Only] Import Clip Infoimport_light_info(bool): [Read-Only] Import Light Infoimport_mats(bool): [Read-Only] Import Matsimport_var(bool): [Read-Only] Import Varintermediate_serialization(uint8): [Read-Only] Intermediate Serialization: Corresponds to a EDatasmithFBXIntermediateSerializationTypelight_info_path(str): [Read-Only] Light Info Pathmats_path(str): [Read-Only] Mats Pathmerge_nodes(bool): [Read-Only] Merge Nodesoptimize_duplicated_nodes(bool): [Read-Only] Optimize Duplicated Nodessource_data(AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.textures_dir(str): [Read-Only] Textures Dirvar_path(str): [Read-Only] Var Path