unreal.DatasmithVREDImportOptions
¶
- class unreal.DatasmithVREDImportOptions(outer=None, name='None')¶
Bases:
unreal.DatasmithFBXImportOptions
Datasmith VREDImport Options
C++ Source:
Plugin: DatasmithFBXImporter
Module: DatasmithVREDTranslator
File: DatasmithVREDImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
clean_var
(bool): [Read-Write] Removes empty variants, variant sets and invalid options. All discarded items will be logged to console.clip_info_path
(FilePath): [Read-Write] Path to the *.clips file. By default it will search for a *.clips file in the same folder as the FBX file, with the same base filename as itimport_clip_info
(bool): [Read-Write] Uses the *.clips file saved alongside the exported FBX to import information about animation clips and blocks, mirroring VRED’s animation systemimport_light_info
(bool): [Read-Write] Uses the *.lights file saved alongside the exported FBX to import extra information about lights not saved in the FBX fileimport_mats
(bool): [Read-Write] Uses the *.mats file saved alongside the exported FBX for a more accurate material reproductionimport_var
(bool): [Read-Write] Uses the *.var file saved alongside the exported FBXlight_info_path
(FilePath): [Read-Write] Path to the *.lights file. By default it will search for a *.light file in the same folder as the FBX file, with the same base filename as itmats_path
(FilePath): [Read-Write] Path to the *.mats file. By default it will search for a *.mats file in the same folder as the FBX file, with the same base filename as ittexture_dirs
(Array(DirectoryPath)): [Read-Write] Where to look for texturesvar_path
(FilePath): [Read-Write] Path to the *.var file. By default it will search for a *.var file in the same folder as the FBX file, with the same base filename as it
- property clean_var¶
[Read-Write] Removes empty variants, variant sets and invalid options. All discarded items will be logged to console.
- Type
(bool)
- property clip_info_path¶
[Read-Write] Path to the *.clips file. By default it will search for a *.clips file in the same folder as the FBX file, with the same base filename as it
- Type
(FilePath)
- property import_clip_info¶
[Read-Write] Uses the *.clips file saved alongside the exported FBX to import information about animation clips and blocks, mirroring VRED’s animation system
- Type
(bool)
- property import_light_info¶
[Read-Write] Uses the *.lights file saved alongside the exported FBX to import extra information about lights not saved in the FBX file
- Type
(bool)
- property import_mats¶
[Read-Write] Uses the *.mats file saved alongside the exported FBX for a more accurate material reproduction
- Type
(bool)
- property light_info_path¶
[Read-Write] Path to the *.lights file. By default it will search for a *.light file in the same folder as the FBX file, with the same base filename as it
- Type
(FilePath)