unreal.DatasmithTessellationOptions
¶
- class unreal.DatasmithTessellationOptions(chord_tolerance: float = 0.0, max_edge_length: float = 0.0, normal_tolerance: float = 0.0, stitching_technique: DatasmithCADStitchingTechnique = Ellipsis)¶
Bases:
StructBase
Datasmith Tessellation Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
chord_tolerance
(float): [Read-Write] Chord Tolerance: Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.max_edge_length
(float): [Read-Write] Max Edge Length: Maximum length of any edge in the generated triangles. Smaller values make more triangles.normal_tolerance
(float): [Read-Write] Normal Tolerance: Maximum angle between adjacent triangles. Smaller values make more triangles.stitching_technique
(DatasmithCADStitchingTechnique): [Read-Write] Stitching Technique: Stitching technique applied on model before tessellation. Sewing could impact number of objects.
- property chord_tolerance: float¶
[Read-Write] Chord Tolerance: Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.
- Type:
(float)
- property max_edge_length: float¶
[Read-Write] Max Edge Length: Maximum length of any edge in the generated triangles. Smaller values make more triangles.
- Type:
(float)
- property normal_tolerance: float¶
[Read-Write] Normal Tolerance: Maximum angle between adjacent triangles. Smaller values make more triangles.
- Type:
(float)
- property stitching_technique: DatasmithCADStitchingTechnique¶
[Read-Write] Stitching Technique: Stitching technique applied on model before tessellation. Sewing could impact number of objects.
- Type: