unreal.DatasmithTessellationOptions
¶
- class unreal.DatasmithTessellationOptions(chord_tolerance=0.2, max_edge_length=0.0, normal_tolerance=20.0, stitching_technique=DatasmithCADStitchingTechnique.STITCHING_SEW)¶
Bases:
unreal.StructBase
Datasmith Tessellation Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
chord_tolerance
(float): [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.max_edge_length
(float): [Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.normal_tolerance
(float): [Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.stitching_technique
(DatasmithCADStitchingTechnique): [Read-Write] Stitching technique applied on model before tessellation. Sewing could impact number of objects.
- property chord_tolerance¶
[Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.
- Type
(float)
- property max_edge_length¶
[Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.
- Type
(float)
- property normal_tolerance¶
[Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.
- Type
(float)
- property stitching_technique¶
[Read-Write] Stitching technique applied on model before tessellation. Sewing could impact number of objects.