unreal.DatasmithStaticMeshImportOptions
¶
- class unreal.DatasmithStaticMeshImportOptions(min_lightmap_resolution: DatasmithImportLightmapMin = Ellipsis, max_lightmap_resolution: DatasmithImportLightmapMax = Ellipsis, generate_lightmap_u_vs: bool = False, remove_degenerates: bool = False)¶
Bases:
StructBase
Datasmith Static Mesh Import Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
generate_lightmap_u_vs
(bool): [Read-Write] Generate Lightmap UVsmax_lightmap_resolution
(DatasmithImportLightmapMax): [Read-Write] Max Lightmap Resolution: Maximum resolution for auto-generated lightmap UVsmin_lightmap_resolution
(DatasmithImportLightmapMin): [Read-Write] Min Lightmap Resolution: Minimum resolution for auto-generated lightmap UVsremove_degenerates
(bool): [Read-Write] Remove Degenerates
- property max_lightmap_resolution: DatasmithImportLightmapMax¶
[Read-Write] Max Lightmap Resolution: Maximum resolution for auto-generated lightmap UVs
- Type:
- property min_lightmap_resolution: DatasmithImportLightmapMin¶
[Read-Write] Min Lightmap Resolution: Minimum resolution for auto-generated lightmap UVs
- Type: