unreal.DatasmithStaticMeshGLTFImportData
¶
- class unreal.DatasmithStaticMeshGLTFImportData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DatasmithStaticMeshImportData
Datasmith Static Mesh GLTFImport Data
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_data
(Array[DatasmithAdditionalData]): [Read-Write] Additional Dataasset_import_options
(DatasmithAssetImportOptions): [Read-Write] Asset Import Optionsdatasmith_import_info
(DatasmithImportInfo): [Read-Write] Datasmith Import Infoimport_options
(DatasmithStaticMeshImportOptions): [Read-Write] Import Optionssource_data
(AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.source_mesh_name
(str): [Read-Only] Source Mesh Name