unreal.DatasmithRuntimeLibrary
¶
- class unreal.DatasmithRuntimeLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Datasmith Runtime Library
C++ Source:
Plugin: DatasmithRuntime
Module: DatasmithRuntime
File: DatasmithRuntimeBlueprintLibrary.h
- classmethod get_direct_link_proxy() → DirectLinkProxy¶
Returns an interface to the DirectLink end point
- Returns
- Return type
- classmethod load_file(datasmith_runtime_actor, file_path) → bool¶
Load a file using the Datasmith translator associated with it
- Parameters
datasmith_runtime_actor (DatasmithRuntimeActor) – The actor to load the file into
file_path (str) – The path to the file to load.
- Returns
true if an associated translator has been
- Return type
- classmethod load_file_from_explorer(datasmith_runtime_actor, default_path) → bool¶
Open a file browser to select a file and call LoadFile with the selected file
- Parameters
datasmith_runtime_actor (DatasmithRuntimeActor) – The actor to load the file into
default_path (str) – Path to open the file browser in.
- Returns
true if an associated translator has been
- Return type
- classmethod reset_actor(datasmith_runtime_actor) → None¶
Reset Actor
- Parameters
datasmith_runtime_actor (DatasmithRuntimeActor) –