unreal.DatasmithRetessellationOptions
¶
- class unreal.DatasmithRetessellationOptions(chord_tolerance: float = 0.0, max_edge_length: float = 0.0, normal_tolerance: float = 0.0, stitching_technique: DatasmithCADStitchingTechnique = Ellipsis, retessellation_rule: DatasmithCADRetessellationRule = Ellipsis)¶
Bases:
DatasmithTessellationOptions
Datasmith Retessellation Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
chord_tolerance
(float): [Read-Write] Chord Tolerance: Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.max_edge_length
(float): [Read-Write] Max Edge Length: Maximum length of any edge in the generated triangles. Smaller values make more triangles.normal_tolerance
(float): [Read-Write] Normal Tolerance: Maximum angle between adjacent triangles. Smaller values make more triangles.retessellation_rule
(DatasmithCADRetessellationRule): [Read-Write] Retessellation Rule: Regenerate deleted surfaces during retesselate or ignore themstitching_technique
(DatasmithCADStitchingTechnique): [Read-Write] Stitching Technique: Stitching technique applied on model before tessellation. Sewing could impact number of objects.
- property retessellation_rule: DatasmithCADRetessellationRule¶
[Read-Write] Retessellation Rule: Regenerate deleted surfaces during retesselate or ignore them
- Type: