unreal.DatasmithOpenNurbsOptions
¶
- class unreal.DatasmithOpenNurbsOptions(chord_tolerance: float = 0.0, max_edge_length: float = 0.0, normal_tolerance: float = 0.0, stitching_technique: DatasmithCADStitchingTechnique = Ellipsis, geometry: DatasmithOpenNurbsBrepTessellatedSource = Ellipsis)¶
Bases:
DatasmithTessellationOptions
Datasmith Open Nurbs Options
C++ Source:
Plugin: DatasmithCADImporter
Module: DatasmithOpenNurbsTranslator
File: DatasmithOpenNurbsImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
chord_tolerance
(float): [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.geometry
(DatasmithOpenNurbsBrepTessellatedSource): [Read-Write]max_edge_length
(float): [Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.normal_tolerance
(float): [Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.stitching_technique
(DatasmithCADStitchingTechnique): [Read-Write] Stitching technique applied on model before tessellation. Sewing could impact number of objects.
- property geometry: DatasmithOpenNurbsBrepTessellatedSource¶
[Read-Write]