unreal.DatasmithMeshActorElement

class unreal.DatasmithMeshActorElement(outer=None, name='None')

Bases: unreal.DatasmithActorElement

  • UDatasmithMeshActorElement

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: DatasmithUObjectElements.h

add_material_override(material)None

Adds a new material to the Actor Element

Parameters

material (DatasmithMaterialIDElement) –

get_bounding_box_size()Vector

Get the Bounding Box of the Actor as a Vector. X is Width, Y is Height, Z is Depth. The value will are taken from the MeshElement and are factored by the Actor Scale. Bounding Box size can only be calculated if the Mesh can be found.

Returns

Return type

Vector

get_material_overrides_count()int32

Get the amount of materials on this mesh

Returns

Return type

int32

get_materials()

Get the i-th material of this actor

Returns

Return type

Array(DatasmithMaterialIDElement)

get_mesh_element()DatasmithMeshElement

Get the Datasmith MeshElement associated with the actor. The Mesh can be a direct reference to an Unreal Mesh. If it’s the case it will return an invalid MeshElement.

Returns

Return type

DatasmithMeshElement

get_static_mesh_path_name()str

Get the path name of the StaticMesh associated with the actor

Returns

Return type

str

remove_material_override(material)None

Get the amount of materials on this mesh

Parameters

material (DatasmithMaterialIDElement) –

set_static_mesh_path_name(static_mesh_name)None

Set the path name of the StaticMesh that the actor is using It can be either a package path to refer to an existing mesh or a mesh name to refer to a MeshElement in the DatasmithScene

Parameters

static_mesh_name (str) –