unreal.DatasmithLevelVariantSetsElement
¶
- class unreal.DatasmithLevelVariantSetsElement(outer=None, name='None')¶
Bases:
unreal.DatasmithObjectElement
UDatasmithLevelVariantSetsElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
- add_variant_set(variant_set) → None¶
Adds an existing variant set to this level variant sets
- Parameters
variant_set (DatasmithVariantSetElement) –
- create_variant_set(element_name) → DatasmithVariantSetElement¶
Create a new variant set and add it to the parent level variant sets
- Parameters
element_name (Name) –
- Returns
- Return type
- get_variant_set(index) → DatasmithVariantSetElement¶
Gets a variant set from this level variant sets
- Parameters
index (int32) –
- Returns
- Return type
- get_variant_sets_count() → int32¶
Gets how many variant sets are in this level variant sets
- Returns
- Return type
int32
- remove_variant_set(variant_set) → None¶
Removes a variant set from this level variant sets
- Parameters
variant_set (DatasmithVariantSetElement) –