unreal.DatasmithInterchangeImportResult¶
- class unreal.DatasmithInterchangeImportResult(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectDatasmith Interchange Import Result
C++ Source:
Plugin: DatasmithInterchange
Module: DatasmithInterchangeScripting
File: DatasmithInterchangeScripting.h
Editor Properties: (see get_editor_property/set_editor_property)
imported_objects(Array[Object]): [Read-Write] Dynamic delegate used to trigger an event in the Game when the import is completedon_import_ended(DatasmithInterchangeImportEnded): [Read-Only] Dynamic delegate used to trigger an event in the Game when the import is completed
- property imported_objects: None¶
[Read-Only] Dynamic delegate used to trigger an event in the Game when the import is completed
- property on_import_ended: DatasmithInterchangeImportEnded¶
[Read-Only] Dynamic delegate used to trigger an event in the Game when the import is completed
- Type: