unreal.DatasmithInterchangeImportContext
¶
- class unreal.DatasmithInterchangeImportContext(asset_path: str = '', anchor: SceneComponent = Ellipsis, async_: bool = False, static_mesh_options: DatasmithStaticMeshImportOptions = Ellipsis, import_options: None = [])¶
Bases:
StructBase
Datasmith Interchange Import Context
C++ Source:
Plugin: DatasmithInterchange
Module: DatasmithInterchangeScripting
File: DatasmithInterchangeScripting.h
Editor Properties: (see get_editor_property/set_editor_property)
anchor
(SceneComponent): [Read-Write] If not null, the resulting ADatasmithSceneActor will be parented to the Anchorasset_path
(str): [Read-Write] Path of content folder where to store created assetsasync_
(bool): [Read-Write] If true, the import will be asynchronousimport_options
(Array[Object]): [Read-Write]static_mesh_options
(DatasmithStaticMeshImportOptions): [Read-Write]
- property anchor: SceneComponent¶
[Read-Write] If not null, the resulting ADatasmithSceneActor will be parented to the Anchor
- Type:
- property asset_path: str¶
[Read-Write] Path of content folder where to store created assets
- Type:
(str)
- property static_mesh_options: DatasmithStaticMeshImportOptions¶
[Read-Write]
- Type: